I Handled Sprites
Created the D3DX sprite handler for the framework. Now we can use matrix multiplication to scale and rotate our sprites!!!!! And if I ever learn the math to do that, consider me a genius.
On a more practical level, the sprite class allows us to use transparency in a very easy manner. I still plan on having a "demo" up by the end of this weekend.
On a more practical level, the sprite class allows us to use transparency in a very easy manner. I still plan on having a "demo" up by the end of this weekend.

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